Jim Koonce

FX Artist

  • Reel
  • Resume
  • Contact
Kitchen Utensils

Kitchen Utensils

Responsible for all aspects, except HDR.

The goal was to texture man-made objects in a newer state and then re-texture the same geometry to show wear and tear. I wanted to work with objects that I use on an everyday basis.

I modeled the scene in Maya. Photoshop and Mari were used for painting the textures.

1280 x 720. Rendered in Mental Ray. 8-12 minutes a frame.

Coffee Roaster

Coffee Roaster

Responsible for Modeling, Texturing, Smoke Particles, and Rendering.

This scene was done as part of a group project. I modeled the coffee roaster in Maya. I used Photoshop and Mari to texture it, and used nParticles for the smoke you see rising from the beans. I also worked to optimize the scene to allow for quicker renders.

1280 x 720. Rendered with Mental Ray. About 50 minutes a frame.

Candy Bowl

Candy Bowl

Responsible for all aspects.

This project came about because I wanted to do something fun and colorful with RBDs in Houdini.

I used Photoshop to put the logos on the candy and Houdini's Bullet solver for the RBD simulation. I used point information from the DOP Network to instance randomly chosen geometry that had been assigned the 6 different colors of M&M's.

1280 x 720. Rendered with Houdini's Mantra. 2-4 minutes a frame.

Vase RBD

Vase RBD

Responsible for all aspects, except HDR.

For these two sequences, I wanted to show the difference between heavy and light objects colliding in an RBD simulation.

I modeled the vase in Maya, and the set up the rest of the scene in Houdini. I created an easy-to-use voronoi fracture system that gives the user control over the object's fracture points.

1280 x 720. Rendered with Houdini's Mantra.

Procedural House

Procedural House

Responsible for all aspects.

For this piece, I wanted to make a house that had many procedural controls. The user can control basic parameters like height, width, and depth. Controls for the roof, porch, and windows were also included.

I modeled and set up the scene in Houdini. I used Photoshop to touch up the roof texture before applying it in Houdini.

1280 x 720. Rendered with Houdini's Mantra.

1 2 3 4 5
Previous Next
Kitchen Utensils
Coffee Roaster
Candy Bowl
Vase RBD
Procedural House